With today's computers, you could pretty easily crank that tech up to take the original source assets, which were much more detailed, and really make the characters look as if they fit into the scenes a lot better. It actually supported a much higher resolution, and a higher fidelity look. From the few material that has been shared in the previous years, they had quite high resolution versions of everything to work with:ĭavid: Thanks! The interesting thing about that is that if we did have the code for it, and somebody were able to do a remaster, you could crank up the technology for the character models. It also probably wouldn't work in real-time with today's hardware.įor me, the only chance to get a proper high res looking Blade Runner would be for the lost Westwood assets to resurface - one can hope. I don't think that modern filtering / upscaling (like the neural network variety) techniques can "reverse" or improve that significantly, and it would be too much work for a doubtful result. Apparently, this was due to the compression that the developers had to apply on the models, which they didn't have the time to optimize. Other than that, I should note that even at the time of the original release, back in 1997, most of the character models did look block-y and left something to be desired. I think it looks smoother that way, and I kind of prefer it like that. In GOG's installation, it is disabled by default, so you either have to edit the configuration file for the game to change it, or run the game via ScummVM directly and change the option in the Graphics tab for the Blade Runner game. ![]() Would there be some enhancing filter available to smooth the blocks a bit? There are some impressive techniques already available for some previous hi-res titles, wondering if any of that could be usable for Blade Runner.įor me, the most noticeable change is when enabling or disabling the "filtering" checkbox option for the game. I am aware how praised the graphics are using the revolutionary technology and looking all quite cinematic however the heavy blockyness is undeniable. However seeing it for the first time these days I find the graphics quite blocky. Thanks to you I actually found out such brilliant game exists!
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